|
Global Augmented Reality Markets 2021-2026 - Companies are Strengthening their Market Presence by Securing New Contracts and by Tapping New Markets
Tuesday, August 17, 2021
DUBLIN, Aug. 9, 2021 /PRNewswire/ -- The "Augmented Reality Market Global Forecast by Segments, Region, End-User, Headset Volume, Company Analysis" report has been added to ResearchAndMarkets.com's offering.
https://mma.prnewswire.com/media/539438/Research_and_Markets_Logo.jpg
Global Augmented Reality Market is projected to reach US$ 85.47 Billion by 2026 US$ 12.56 Billion in 2020, growing at a CAGR of 37.66% during 2020-2026
Augmented Reality (AR) is an improved variant of the actual physical world through digital visual components, sound, or other sensory stimuli delivered via technology. The augmented reality's goals are to highlight the physical world's specific features, it increases understanding of those features, and derive intelligent and accessible insight applied to real-world applications.
The Augmented Reality market in North America is expected to strengthen significantly over the forecast period owing to many vendors making considerable market innovation investments.
Globally, the United States is among the highly innovative augmented reality market; most of the companies advancing in augmented reality technology are based in the United States. Microsoft's augmented reality product, Hololens, was first released in the United States and Canada, and it experienced a positive response from purchasers in the country.
Globally high technology exposure and ease of intelligent devices act as the growth driver for the global augmented reality market. Also, amidst the COVID-19 crisis, physical lockdowns across the significant regions are another factor for the augmented reality market's growth globally.
Augmented reality's global sales continue to expand and become more pervasive among various e-commerce, hardware market, ad spend market, apps market, games market, and enterprises. The marketers and technology firms have believed that augmented reality is little more than a marketing intermediary serving and will benefit the long-term segments using AR technology as a revolutionising conception.
The AR technology is benefiting both the enterprise market and the consumer market. The enterprises globally are getting internal and wider geographically spread teams to communicate, collaborate, and find a path forward using AR technology. However, the consumers are beginning to derive tangible benefits from this functionality and expect it as part of their purchasing process.
The key companies covered in this report are Kopin Corporation, Seiko Epson Corporation, Vuzix, Sony Corporation, Lenovo Group Limited and Samsung Electronics Co. Ltd. The augmented reality market is gaining competitiveness.
The companies are strengthening their market presence by securing new contracts and by tapping new markets.
Key Topics Covered:
1. Introduction
2. Research & Methodology
3. Executive Summary
4. Market Dynamics 4.1 Growth Drivers 4.2 Challenges
5. Global Augmented Reality Market
6. Global Augmented Reality Headset Volume
7. Share Analysis 7.1 Market Share 7.1.1 Segment 7.1.2 Region 7.1.3 End User 7.2 Volume Share 7.2.1 Augmented Reality Headset by Type
8. AR Market Segments 8.1 E-Commerce Market 8.2 Hardware Market 8.3 Ad spend Market 8.4 Apps Market 8.5 Games Market 8.6 Enterprise Market
9. AR Market Region
10. AR Market End-User 10.1 Enterprise Market 10.2 Consumer Market
11. Headset Volume Types 11.1 Screen-less Viewer 11.2 Standalone HMD 11.3 Tethered HMD
12. Company Analysis 12.1 Kopin Corporation 12.1.1 Overview 12.1.2 Recent Developments 12.1.3 Sales Analysis 12.2 Seiko Epson Corporation 12.3 Vuzix 12.4 Sony Corporation 12.5 Lenovo Group Limited 12.6 Samsung Electronics Co. Ltd
For more information about this report visit https://www.researchandmarkets.com/r/mmn4wm
Media Contact:
Research and Markets Laura Wood, Senior Manager press@researchandmarkets.com
For E.S.T Office Hours Call +1-917-300-0470 For U.S./CAN Toll Free Call +1-800-526-8630 For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1904 Fax (outside U.S.): +353-1-481-1716
View original content:https://www.prnewswire.com/news-releases/global-augmented-reality-markets-2021-2026---companies-are-strengthening-their-market-presence-by-securing-new-contracts-and-by-tapping-new-markets-301351043.html
SOURCE Research and Markets
|
|
|
|
|
 |
Energy Toolbase Launches Energy Storage Partnership with Sungrow to Support PowerStack 255CS and PowerTitan 2.0 | Jan 22, 2026
|
 |
Einride and IonQ Partnership Uses Quantum Computing to Optimize the Logistics of Electric and Autonomous Freight | Jan 22, 2026
|
 |
RS now offers Phoenix Contact's pioneering new NearFi technology | Jan 22, 2026
|
 |
MetaOptics to Showcase Five Breakthrough Metalens-Powered Products at CES 2026 | Jan 22, 2026
|
 |
SCAILIUM Debuts "AI Production Layer" to Overcome GPU Starvation and Slash AI Energy Waste | Jan 22, 2026
|
 |
Hesai Recognized as the Only Lidar Company on Morgan Stanley's "Humanoid Tech 25" of Global Robotics Leaders | Jan 22, 2026
|
 |
Quantum Art Raises $100 Million in Series A Round to Drive Scalable, Multi-Core Quantum Computing | Jan 22, 2026
|
 |
No Assembly Required: Barrett Distribution Centers Powers Maxwood Furniture's West Coast DTC Expansion | Jan 22, 2026
|
 |
AGS Devices Goes Live With CELUS Design Platform to Support Faster Electronics Design | Jan 22, 2026
|
 |
1inch Named Exclusive Swap Provider at Launch for Ledger Multisig | Jan 22, 2026
|
|
|
|